- February 17, 2022
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Requires Gun Runners Arsenal. Calvin Trillin June 16, 2006. About this mod. Companions are controlled via the Companion wheel. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Only 10 shots. You don't want them dying in the middle of a fight. The mod does not directly modify companions or weapons, and should be compatible with most other . Calvin Trillin June 16, 2006. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. 1) Do not take companions with you at all or do not let them take part in the battles (order to stand far from enemies). You give Boone a Anti-Material Rifle with ten .50 Bullets and he. There should be a slider under the gameplay settings that lets you set how much time is slowed down while using V.A.T.S, from 0% to 100%. 2. you must give the companion amo for the gun that you want it to use. Companions will drop any weapons they had currently equipped if said weapon breaks. Every permanent companion has their own quest, either side or unmarked. 1) Do not take companions with you at all or do not let them take part in the battles (order to stand far from enemies). city of mount clemens water bill 楽スル「SPEED」 〜複数販路多店舗展開システム〜 creates scoring opportunities by driving to the basket 楽スル「BiZDELi」 〜輸入代行・顧客直送〜 2) Give them Varmint rifle or even BB gun. This mod requires Gun Runners Arsenal. Default companion's weapons require proper ammo for use. Ammunition or ammo is the term used for expendable ordnance material used by the weapons of Fallout: New Vegas; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. Share. Extract the contents of this mod's archive into your Data folder. What this mod does is adds the infinite companion ammo to the ammo lists. Active companions equipped with any melee weapon (their own or provided by the player character) do not consume any ammo at all. Setting the clothing to revealing in SOS. my recommendation is either to give the companions the best non-unique weapons that you can get (fully modded sniper rifle for boone, ballistic fist for veronica, etc), or to give them unique. Allows each companion to have unlimited ammo for all weapons that match the caliber of their default weapon. It is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game . 0% doesn't slow time at all, like Fallout 76. ctv winnipeg staff changes SERVICE. 1 yr. ago. 100% completely stops time, similar to Fallout 3 and New Vegas. why is a short serve important in badminton; You can also set the slider to any value in between . sainsbury's opt on bank statement. but if you give them a gun they use ammo. The only way for a companion to spend "real" ammo is when all three of the following conditions are met: A unique companion mod - You can make (almost) any NPC in the game your companion.Even creatures and robots!You can have up to 5 (yes, FIVE) companions at a time by this method, in additio Make sure you have NVSE. You can also set the slider to any value in between . 38, Jalan Meranti Jaya 8, Meranti Jaya Industrial Park, 47120 Puchong, Selangor, Malaysia 3) Use "Companions Require Ammo" mod from nexus. All Fallout New Vegas Console Commands In order to use console commands, players first have to boot up the game and either load a save or start a new game. This mod does not touch the default Magical Companion Ammo, and thus it should not interfere with any other companion mods. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. I give out high-end weapons and ammo, but I don't know if they're skilled enough to use them effectively, even if they DO equip them. e.g. 2) Give them Varmint rifle or even BB gun. To make sure they use the special ammo give them only that kind of ammo (so if you want them to use AP 5.56 don't give them normal ammo as well). This has unlimited Ammo and can only be used by Boone. colorado river rv campground. Magical companion ammo is a special ammunition type that companions with a ranged weapon use when no regular ammunition is in their inventory. always have a large stockpile of stimpacks, doctors bags, food, water, and rad away on hand. AmenoLT (Topic Creator) 10 years ago #3. enrique iglesias sister; salt lake city to st george road trip; madeira safe covid test. In actuality, if all scripts work as intended, Veronica is the most combat-effective companion, since she is specced in the strongest weapon type, unarmed. Corrects the issue: Companions in the player's party deal damage based on the game's difficulty setting. I found weightless ammo to be more OP than followers not consuming any. Magical companion ammo is infinite (unless certain conditions are met) and hidden, e.g. If it was a graphics failure issue, I wouldn't be able to easily switch between the textures working properly and not working in the same load out. Magical companion ammo is presumably infinite and hidden. This means that in Fallout, the controls are rudimentary, at best. Fallout: New Vegas. There should be a slider under the gameplay settings that lets you set how much time is slowed down while using V.A.T.S, from 0% to 100%. Don't hang on to 10,000 rounds of ammo in your inventory, it will weigh you down too much. There needs to be a mod, that if you are carrying enough ammo to qualify to be an ammo dump when. Unlike Fallout 2 there is no "Combat Control" menu added to the Pip-Boy interface. Companion controls Once an NPC becomes a companion, their dialogue menu changes to a list of tactical and combat-oriented options. e.g. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. deathclaw egg new vegas. So no, if you give a Boone a sniper rifle, he won't have infinite . The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . It does not require any other DLC, and it does not modify any DLC companions. They will also stop using a weapon if it breaks, according to the wiki. does james wolk play guitar. It is definitely not. 95% is the default, and similar to Fallout 4. Currently, the Pip-Boy 3000 menu displays ammunition of any given type by the combined weight of all rounds of the . Magical companion ammo is a type of ammunition in Fallout: New Vegas. . If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. not with their companion weapon .well they use companion ammo that has limitless supply. This mod also works if you give them armor piercing bullets or hollow point rounds or any kind of special ammo (imagine Boone with the Anti-Materiel Rifle with AP or incendiary ammo). Magical companion ammo is a type of ammunition in Fallout: New Vegas. This is usually found right below the Esc key on most keyboards. 3) Use "Companions Require Ammo" mod from nexus. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Companions are controlled via the Companion wheel. The purpose of ammunition is to project force against a selected target or area. stuff floating on top of boiled water. The purpose of ammunition is to project force against a selected target or area. My personal opinion is the first thing you need to do before you play Fallout: New Vegas and start your first fallout experience is start with Fallout 3 or earlier games - I think the past experience with them games bettered my experience with Fallout: New Vegas. This is a mod conflict for sure. The weapon must be stronger then the original weapon the companion uses. Ammunition or ammo is the term used for expendable ordnance material used by the weapons of Fallout: New Vegas; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The only time companions will have infinite ammo is when they use their default weapons. There are no controls whatsoever for Dogmeat. 2. It just won't give them unlimited ammo. Magical companion ammo is presumably infinite and hidden. So you'll have to supply them. Most of the key functions are NVSE commands, and thus this mod will not work (and may actually cause bugs/crashes) if you don't launch the game with NVSE. Weapons using this ammunition Arcade Gannon's Plasma Defender Raul's .44 Magnum revolver . It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). but if you give them a gun they use ammo. not with their companion weapon .well they use companion ammo that has limitless supply. There is a way to get all 6 humanoid companions - check Fallout: New Vegas exploits for the details. Because it keeps ammo economy is better control. And give some Stimpaks to your companions, even ED-E for some reason. the issue wouldn't be dependent on SOS loaded. Arcade Israel Gannon, a member of the Followers of the Apocalypse in 2281 who can be found in Freeside's Old Mormon Fort. The mod does not directly modify companions or weapons, and should be compatible with most other mods, except those that change ammo lists. For example, Boone will have unlimited .308 ammo, but won't have infinite .50 MG or any other type, etc. john 20:24 29 devotion. CLOSE. She can wear a super-heated saturnite fist as her best weapon and any armour, meaning, she can actually take on deathclaw nests. 5. version 1.1. The ammo thing, not so much. For first-time installers or people who have already cleaned their save of this filthy mod: 1. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. This means if you stick any weapon on a companion even those added by mods (unless they use custom ammo lists) they can fire it indefinitely without ammo. If you DO give them ammo as long as it's better than the infinite companion ammo they should use it. 0% doesn't slow time at all, like Fallout 76. Craig Boone, a . This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Now they can open up the Console by pressing the tilde (~) key. Boone has an endless amount of ammunition for his hunting rifle, and as there is only his clothing in his inventory, the . AmenoLT (Topic Creator) 10 years ago #3. Magical companion ammo is a special ammunition type that companions with a ranged weapon use when no regular ammunition is in their inventory. Boone has an endless amount of ammunition for his hunting rifle, and as there is only his clothing in his inventory, the . However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to . 1 They need to be given ammo for the new weapon and they do degrade over time. 100% completely stops time, similar to Fallout 3 and New Vegas. 95% is the default, and similar to Fallout 4. Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. Each companion has there own weapon, Boones Scoped Hunting Rifle for example. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . Craig Boone has an endless amount of .308 rounds for his hunting rifle, and as there is only his clothing in his inventory, the magical companion ammo is hidden. A companion can pick up a weapon and ammo on their own and use it when fighting. Share Improve this answer answered Aug 2, 2013 at 20:16 Mictlantecuhtli 197 3 Add a comment -1 Xxfirebird95xX - 10 years ago - report 3 0 Answers Default companion's weapons require proper ammo for use. In the past fallouts we had to actually fight to survive, the game felt like a post-apocalyptic survival game, but in Fallout 4 and especially 76 the world feels like everything is handed to you, you dont need to fight at all, and the world just feels like a mild dystopia instead of a post-nuclear war setting they used to have. Companions Infinite Ammo. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo" (Yes I am serious, wiki it if you want).
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